Unsing

Orchestral composer for games. Boss themes, dark fantasy and tragic romance, written for full orchestra, choir and piano.

Commissions open

Listen

Sanguine

A hunter is sent to kill Countess Vaelira before dawn. Instead, every night, they dance. The dance turns into a duel, the duel into a confession, and when the sun finally rises she opens the curtains herself.

Piano, solo violin and cello, male choir, strings, timpani and bells, all carried by one four-note motif.

Open on SoundCloud

The Bell-Ringer

A bell-ringer forced to serve a cosmic god, ringing himself deeper into madness with every toll. A tragic horror boss theme.

Open on SoundCloud

The Last Watchman

Every night, he walks the empty streets and lights the lamps for people who are gone. The miasma took the city long ago, but he never stopped keeping watch. When you arrive, his broken mind sees a threat. He raises his blade, and he weeps. One part of him wants you gone. The other knows you came to save what's left.

Open on SoundCloud

About

A four-note motif on a staff, sung to the words Ante lucem

I write orchestral music for games, and only orchestral music. Soaring strings, roaring brass, choirs chanting in Latin, a lone violin in an empty ballroom. If your world has gods, curses, fallen knights, eerie dungeons or a boss that deserves a proper entrance, that's where I come in.

My music is inspired by the scores of games like Bloodborne and Elden Ring, and by composers like Chopin and Rachmaninoff. Every track starts with a story: what the area looks like, who your boss is, what they lost and why the player should feel something when they fall. From there I build themes that grow, break and come back changed, so the music feels written for your game, not pulled from a stock library.

What I make

  • Boss themes, Phase 1 to Phase 2, built to escalate with the fight
  • Exploration and ambient loops that never wear out
  • Lobby, menu and title themes
  • Cutscene, trailer and story music
  • Character themes that come back throughout your game
  • Horror and gothic atmospheres

Orchestral only. No EDM, no metal, no lo-fi and no sound effects. If you need an orchestra, a choir or a lonely piano, you're in the right place.

How I work

  1. Story first

    Tell me about your world, your boss or your scene. References help.

  2. Sketch

    You get a short demo of the main theme to approve the direction.

  3. Full track

    Orchestration, expression and a proper mix and master.

  4. Delivery

    A mastered WAV, a Roblox-ready file and a seamless loop version if you need one.

Prices and rights

Loops and ambient tracks
from $50 per minute
Boss themes and full orchestral pieces
from $75 per minute
Rush delivery
+30%
Full ownership
+50%
  • 50% upfront, the rest on delivery
  • 2 free revisions, extra ones for a small fee
  • Payment: PayPal, or Robux (13,500 R$ per $50)

Rights

You can use the music in your game, trailers and socials. I keep the copyright and may show the track in my portfolio. Full ownership is available for an extra fee.

FAQ

Do you make sound effects?
No, orchestral music only.
Can you make it loop?
Yes, every track can come with a seamless loop version.
Can you work from a reference?
Yes, as inspiration. I don't copy or remake existing tracks.
How long does a track take?
Depends on length and complexity. You get a date before we start.

Request a commission

Tell me about your world, your boss or your scene. You'll hear back on Discord or by email.

On Discord I'm scwp. Add me as a friend and send a message.

Or email uns1ng.f0rt.ek at gmail.com

How should I reply?

Fill in at least one.

Extras (optional)

Your details are only used to reply to your request.

Tools

  • Cubase Pro
  • Cinematic Studio Strings
  • Cinematic Studio Solo Strings
  • Metropolis Ark
  • Hollywood Choirs
  • Seventh Heaven